123mint-lemonade:

this is probably posted here already, but it is pretty much the most helpful thing ever so i’m gonna post it, too.

Dec 4.2018     21448   -   / 

yamino:

Blue Reflected Light by =toerning

A simple explanation of reflected light.  I’m going to try this soon.

Dec 4.2018     1639   -   / 

Hey, this post may contain adult content, so we’ve hidden it from public view.

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Dec 4.2018     0  

tf2humbug:

tomatomagica:

secretsivekept:

dragonofdarknesschaos:

lazysmirk:

Just in case you forget this exists.

It exists.

With those “when you want to design a character but you don’t know color theory” posts flying around I thought this would be relevant again.

SLAMs THE REBLOG BUTTON

there’s also Coolors website that gives you randomized palettes!

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Don’t forget ColourLovers, either! It’s a social media-esque site where you can browse tons of palettes and share your own.

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You can browse the most popular ones or search for certain colors, themes, and even specific hex codes!

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When you find one you like, you can download a wallpaper swatch of it and also select the specific colors it uses to look at more palettes that use those same ones.

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ColourLovers is my go-to for when I’m having trouble coming up with a color scheme! It’s also been around for over a decade, so there’s plenty to browse through.

Nov 24.2018     341230   -   / 

toastyhat:

u wanna draw comics, read ur scott mccloud

educational, builds your critical thinking skills in sequential art, doesn’t prohibit any particular way of drawing comics, only tries to introduce you to the language and technical abilities you might need.  also, bonus: reading Making Comics will make you want to draw comics so bad, read it for motivation

also also: the books themselves are comics //thumbs up

Nov 21.2018     263   -   

stringbing:

animation run cycle notes for my upcoming 2D animation video course package

Sep 25.2018     63303   -   / 

writingonjupiter:

writingmyselfintoanearlygrave:

mamadragon404:

writingmyselfintoanearlygrave:

ATTENTION WRITERS

Google BetaBooks. Do it now. It’s the best damn thing EVER.

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You just upload your manuscript, write out some questions for your beta readers to answer in each chapter, and invite readers to check out your book!

It’s SO easy!

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You can even track your readers! It tells you when they last read, and what chapter they read!

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Your beta readers can even highlight and react to the text!!!

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There’s also this thing where you can search the website for available readers best suited for YOUR book!


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Seriously guys, BetaBooks is the most useful website in the whole world when it comes to beta reading, and… IT’S FREE.

HEY! BECAUSE OF OP, THEY CREATED A SPECIAL WELCOME IF YOUR FOUND THEM THRU A TUMBLR WELCOME, ITS A YOUTUBE VIDEO.

They also sent me this; which was super cool

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*slams reblog button*

Sep 21.2018     142014   -   / 
Sep 8.2018     46294   -   / 
Sep 2.2018     102338   -   / 

Tips on drawing environments in comics

alexassanart:

I’m by no means an expert on drawing comic environments, but I’ve been using a few specific methods to get them done which I’d like to share! These tips did pretty well on Twitter so I figured I might share them on Tumblr as well [example panels from my webcomic Shaderunners]:

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First, if you’re drawing backgrounds while using straight lines/a ruler and you’re struggling with your environments looking stiff, FREEHAND! It makes everything looks more natural, even if it’s not technically always “accurate”. Here’s a comparison (old/recent):

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In general environments look more real the more “imperfect” they are, This isn’t a hard and fast rule of course, and I’m sure there’s cases where a stiff quality is HELPFUL to your story - so I think being aware of the difference in effect is key!

Second, for environments there’s a little trick I like to use, and this kinda depends on your style and how rough the place you’re drawing is, but I like to add little marks and dirt to the walls, the floor, everything. It makes things feel more real/lived in.

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Third, get SketchUp or a similar 3D modeling software. Drawing a comic is hard work and if you’re doing it alone some shortcuts will have to be taken - that is NOT to say that it’s cheating if you take them. It’s simply helpful.

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A thing I never see talked about is how 3D modeling is a SKILL, not a magic hack. I had to get BETTER at creating environments in SketchUp and incorporating them into the comic organically. Here’s an example of an old background done with the help of SketchUp above a recent one:

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There’s No Need To Colour Everything. See how in the first pic below I coloured (er, you know) every object on the shelves? Waste of time - if anything it takes away focus from the characters. Nowadays when things are small, faraway or unimportant I let them blend into the background.

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Similarly, in crowd scenes I used to draw every single person and detail, thinking that it would look impressive. The result was spending hours on a panel readers would look at for two seconds. Plus, after all that work it didn’t actually end up looking like that big a crowd.

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Compare that to crowd scenes I draw now – by no means perfect but I feel that leaving out details in the faraway figures makes the scene look fuller; it leaves room for the reader’s mind to fill in the gaps and imagine the crowd being bigger than is shown.

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And uhh that’s it? Basically this advice is mostly little tips that can be helpful, rather than a guideline/rule. Environments in comics (to me at least) are an efficiency game, and I’m constantly thinking of ways to be economical when I work on them while also having fun!

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Hopefully this was helpful to someone out there, and if you were intrigued by these panels you should check out my webcomic at @shaderunnerscomic!

Sep 1.2018     7325   -   / 
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